Contra

Contra Stage by Stage: Patterns That Get You Through All Eight

Published · Updated · 1 min read

Stage 1 — Jungle

The tutorial, though nobody told the sniper at the bridge. Shoot the flying capsules for weapons and learn the two heights of enemy fire: jump the high shots, lie under the low ones. At the end, knock out the guns on the defence wall, then its core.

Stage 2 — Base 1

The view goes behind your soldier. Clear the guards in each corridor, shoot the wall cores when the barrier drops, and stand to the side rather than centre; the cores fire straight down the middle.

Stage 3 — Waterfall

A vertical climb: the screen scrolls up instead of sideways, and dropping off the bottom edge costs a life. The boss is a face in the wall: shoot the mouth and dodge the fireballs by moving, not jumping.

Stage 4 — Base 2

Same idea as Base 1 with faster guards and rolling grenades. Keep the spread gun; if you lose it here the next two stages are twice as long.

Stage 5 — Snow Field

A flat run across the snow with turrets and soldiers. Move steadily and shoot the turrets as they scroll into range.

Stage 6 — Energy Zone

Jets of flame on a timer. Watch one cycle, then run through in the gap. The stage still ends in a boss fight, so keep your weapon for it.

Stage 7 — Hangar

Crushers, mounted guns and conveyor belts. The crushers have a rhythm; the rest is patience.

Stage 8 — Alien's Lair

Mouths on the walls spit larvae, and the final heart takes a lot of shots. Lie down when the larvae come, stand and fire at the heart between waves. A save state at the start of this stage is worth making.

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