After Contra: The Ending, the Staff Roll and What to Play Next
What the NES Contra cartridge shows once Red Falcon falls: the ending text, the full staff roll, the copyright line, and where to go next on this site.
Notes from a lot of one-hit deaths: the stages, the spread gun, the code, the ending and the people who made it.
What the NES Contra cartridge shows once Red Falcon falls: the ending text, the full staff roll, the copyright line, and where to go next on this site.
The five weapons ranked, what the barrier and rapid-fire capsules really do, and the code that turns a first run into a finished one.
Jungle, Base 1, Waterfall, Base 2, Snow Field, Energy Zone, Hangar, Alien’s Lair: what each Contra stage throws at you and one habit that helps.